Hey! You there, reading this, welcome to my blog! 🎉
I'm Antoine (also known online as vanyle), I rarely sometimes post articles
about programming, making games (and game engines), or just general thoughts.
I try to present things that are rarely talked about online, provide a fresh perspective on topics or write concise explainers.
With this one weird trick, resolve mutable borrowing errors. Rustaceans hate it!
After decades of trial and error, I present you the ultimate rice recipe! 🍚
Seals and Moons go well together
What do AMD, CommonJS or ESM even mean?
Why are there so many 🎉 confettis laying on the floor?
And how I decided to build more frontend framework as there are not enough to go around recently
Short answer, it depends, probably not
The quest to not fill up disk space continues
How to clone you way out of a problem
The sequel to the old man and the sea explained for programmers
How to build apps that are quick to deploy to enhance your productivity
How an engineer takes care of a plant
Number 2 might surprise you!
A game design idea concept I realized
If you want to build your own programming language and have no idea where to start, there is this cool website / book
Writing cross-platform code with Nim, C and Emscripten.
How I wrote a sat solver, and what I learnt along the way.
Why I think a lot of open-source software is in a very bad state and what we can do about it.
Like a lot of people, I spend a lot of time online.
Like most people except this guy, I like food.
A story about shuffling rectangles around
Click anywhere to spawn a bouncing ball!
A representation of an object moving in a position/speed
A sudoku solver.
A failed attempt at rendering a hyperbolic tiling.
Recursive fractal renderer
An autological word renderer
A cool looking animation using follower curves
Ce jeu est une introduction interactive aux champs de vecteurs. Vous voilà prévenus !
Julia style fractal renderer
A Cube rendered with a custom minimal 3d engine.
A colorful water droplet animation
The curve of a projectile based on initial angle with no velocity. The maximal height range makes a cool shape.
A physics simulation of planets with Newtonian physics.
A basic interactive introduction to neural networks
A trippy animation based on circles.
A game of life renderer with a random start.